Months of hard work developing, designing, and testing are over. Brace for months of even harder work promoting it, supporting real-world Batonic players, and frantically releasing updates!
A fast, frenzied, fun-filled arcade! Prop the baton on the tip of your finger — and deflect hordes of creatures that fall from the sky trying to strike you out of balance. Hours of balancing and creature-squashing fun!
...But the sky is teeming with creatures mysteriously attracted to circus performances. Hapless Bubbels, sit-happy Squabs, nosey Triangels will bomb you down unless you juggle them off with your flamboyant magic baton.
Become a master twirler: Shrink them all into nothingness!
Batonic is a casual kind of game with no rules or story to learn. Play in seconds, lose your first baton in minutes... keep steadily mastering it for hours!
This is a game of quick reaction, agility, and physical intuition: you need to be constantly alert and quick to right the tilt. With a simple premise but challenging, addictive, adrenaline-filled gameplay, Batonic tests your agility and precision, your ability to adapt and to make quick decisions.
The game is divided into Days (levels) of increasing difficulty, each with a different set of conditions — winds, gravity, types and behaviors of the creatures. The first Days are easy enough for a preschooler, but surviving till the end of Day 10 (even though you have nine spare batons when you start) is no mean accomplishment for any adult.
Winds and gravity change, creatures bounce, stick, explode, your own baton sometimes behaves like a wild horse... luckily, playing Batonic is a learnable skill — the more you play it, the better you get at it. And sometimes, the very threats that bombard you can help you stay afloat!
Batonic addicts you by giving a soothing sense of control over what looks madly uncontrollable... and certainly is in real life. Granted, this sense of control is not automatic: you have to learn Batonic — and the difficulty curve is pretty steep. But when you're finally fully confident that, at least in this Day, nothing can unsaddle you anymore: What a joy! Batonic bliss!
One of the thrills of the game is when your baton flips over — but you manage to catch and steady it! To reinforce your feeling of achievement and promote courageous acrobatics, Batonic awards you extra 100 points for each baton flip that you survive!
Batonic started its life as a toy program in Python that we made to teach our son the basics of programming. After we recognized the potential of the idea, we upgraded from Python+Pygame to Java, Google's Android Studio, LibGDX with Box2D for physics... and spent an insane amount of time in Inkscape creating graphics and in MMA writing the music. The Lifemakers Studio was born.
By popular demand, we completely redesigned the complexity of all Batonic levels, so as to make the game more accessible and engaging for players of all ages and skills. No more of the boring, too-easy-too-long levels — but also no more so-difficult-as-to-be-almost-impassable monstrosities! (Well... maybe except the final Day 10!) Overall, the game of Batonic is much more dynamic and fun in this version.
Translated from Russian: Batonic: A Game of Balance is a nice arcade game which will be a great timekiller, there is nothing extra in it, just play and have fun, breaking your own records. Resulting score: 5.0.
Lifemakers is a small, family-based indie game studio in Canada. Our philosophy is simple: the best games are those that are exciting but simple, overwhelming but nuanced, and at times bewildering — just like life.
Check our other game, Battle of the Pucks, in development right now.